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RULES MODIFICATIONS FOR MORE ADVANCED PLAYERS

1st Game

The winner is the player who, in 30 seconds, moves the ball most times through the separated legs and over two parallel lines 2m apart playing the ball alternately with forehand and reverse stick strikes. The ball can't be touched in the 2m zone

4th Game

Two players start at the same time. The one who is in control of the ball must dribble it along a triangular route (a diagonal and two 10m. sides) keeping to the outside. Meanwhile, his opponent without the ball must run around the field marked by the four cones with the aim of reaching the attacker and touching the ball before it can be controlled into the goal.

Each player has two turns as attacker and two as defender dribbling once in a clockwise and once in an anti clockwise direction. Whilst defending he learns to wait for the exact moment to tackle without touching the opponent's stick.

The winner is the player who manages to keep possession of the ball the greater number of times until they get to the starting point

5th Game

On each side of the defender, 3m away from him, a 3m wide goal is marked with cones. The moment the defender tries to touch the attacker's stationary ball, from a distance of 1.5m with a tackle, the attacker moves it quickly to the side, out of the range of his opponent and then dribbles it into the goal which is the less well defended.

In this test the defender has at least two tackling opportunities in order to achieve his objective: to touch the ball and thus to prevent the attacker from scoring a goal. If he fails with his first tackle (a "front" tackle"), he must quickly recover his basic defending position so as to try again, but this time being situated sideways in relation to the attacker.

Each player attacks and defends five times.

7th Game

In each of his 5 attempts, each player must use the following different techniques to pass the ball through a 3m goal from a distance of 23m.

Push

Hit with the hands together (drive)

Slap-shot

Hit with the right foot in front

Low hit (artificial turf hit)

In their efforts to win, the players learn to consider, before and after the attempt, the present result of the competition and their opponent's capabilities (see also game 9).

8th Game

After dribbling the ball quickly over a distance of 10m, the player hits the moving ball with sufficient speed through a 2m wide goal placed on his left at a distance of 15m. Each goal scored wins a point. The younger player starts.

The winner of this first leg of the 8th test is the first player to gain 5 points. In the second leg the players compete in the accurate hit towards the right. To win the game a player has to win both legs or the "tie-break" (best of five passes

9th Game

Each of the two players has three balls. After a visible signal is given, each dribbles his first ball from a position 8m outside the 23m area towards that area so as to score from any distance a goal with a flick over the 23m zone, without entering the area. Once he executes the flick he then runs back to fetch the next ball.

The winner is the player who first masters 3 consecutive flicks over the 23m wide area.

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